|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Caleb Fury
|
Posted - 2009.09.12 23:36:00 -
[1]
So up until recently when I switched to Drone boats, I had been mostly Amarr specced. I am about to finally get T2 Medium guns and will see what the fuss is about. I don't care about any particular nerfs which may be coming to lasers, since I suck at Eve and laser effectiveness isn't going to make me pwn any faces all of a sudden.
So Eve community, whats makes lasers "overpowered" if they are?
-Is it lack of reload times?
-Is it Scorch ammunition in particular?
-Is it the general consensus that projectiles need work?
-Also, will nerfing lasers automatically help the other weapon systems?
I've heard people say, "Well if Scorch range got reduced, it would be okay." So it seems like a large part of it could be related to the ammo. The issue is however, it's that it must be Scorch M and Scorch L because I can use Scorch S and its not really useful on frigate vessels (I could be wrong).
I am definitely not one of these guys trying to keep an edge by protecting what he is training, I just would like to know if there are particular things that could be changed and if nerfing lasers will solve the whole issue.
Thanks again guys. Fly safe
|

Caleb Fury
|
Posted - 2009.09.13 00:22:00 -
[2]
Originally by: Zaerlorth Maelkor
Originally by: Sidus Isaacs Lasers are fine.
What people are really complaingin about is:
Scorch M/L
But imo they are ok, its just other T2 ammo that bites so hard.
This really. Especially T2 close range ammo for both projectiles and hybrids suck donkey balls.
I was reading the stats on Conflag, and its would appeap to suck aswell.
|

Caleb Fury
|
Posted - 2009.09.13 13:34:00 -
[3]
Originally by: slightly sillydude Scorch M and L are way over the top imo. Especially considering the tracking. Medium get 20 something optimal and large get 40 something with no optimal bonuses or mods. In what sense is that close range ammo?
Well I definitely see what you're saying, but how short is short? Do you need to lower the optimal on the guns themselves? Maybe less of a range bonus from Scorch?
|

Caleb Fury
|
Posted - 2009.09.13 18:37:00 -
[4]
Originally by: Dristra This thread the failure is complete, something happens, we look at circumstances and I propose thing.
wat?

|

Caleb Fury
|
Posted - 2009.09.14 15:09:00 -
[5]
Originally by: James Lyrus
Originally by: Cpt Branko
Long range setups got flat out better, of course, as burning to >150km is no longer so easy.
Hmm. That's a good point, and... actaully generally I don't mind a bit of reason to have tactical mobility during a fight.
But it does rather highlight that artillery is rather horrible.
Is small and medium artillery lame as well? Don't have minny anything on Caleb.
|

Caleb Fury
|
Posted - 2009.09.14 15:56:00 -
[6]
With all these Battleship comparisons being thrown about, I take it the main issue is Large Energy Weapons then?
Astro said earlier that if you kept the range and damage but lost the tracking, then it would be ok. I thought tracking didn't matter however at long ranges? Especially against BS-sized targets firing at each other.
|

Caleb Fury
|
Posted - 2009.09.14 16:09:00 -
[7]
Originally by: Megan Maynard A lot of minmatar hate being thrown around.
I'd like to remind everyone that the rupture is capable of 500 dps, and that arties alpha higher then any other weapons platform.
But you know, according to everyone (Liang and Astro) projectiles suck.
I don't think its that Megan. You notice most comparisons being made between battleships sized weapons. In addition. I think Liang and Astro are Minmatar enthusiast and mainly Eve enthusiasts, hence their rallying behind weapon balance.
No one hates Minny. Its just that no one flies them. 
|

Caleb Fury
|
Posted - 2009.09.14 16:30:00 -
[8]
Originally by: SuiJuris Edited by: SuiJuris on 14/09/2009 16:27:39 FOR THE UMPTEENTH TIME QUIT COMPAIRING ANYTHING TO LARGE PROJECTILES, they are hopelessly broken and any weapon when compaired to them looks amazing.
For the people who Want balance, Projectiles need fixed altogether (at the battleship lvl)
On another lvl the only reason a Abaddon would beat a Megathron in a 1v1 is the MASSIVE tank and the Abaddon still wouldn't win if the Megathron had enough common sense to fit a single large Neut, Case and Point in a friendly 1v1 with a corp mate I put a Geddon, standard fit against his Abaddon 1v1, I lost but he was in 10% armor because he couldn't keep his guns running.
At the battleship lvl nothing but EHP and DPS matters though right? Cause Heavy Neuts arn't useful for anything, nor are Tracking disruptors in those extra mids that other races have, nor is having enough midslots for dual eccm.
Amarr is the Slugfest race, Thats all the tricks they have at the tech 1 lvl, Get into range and slug it out. shouldn't they be good at it?
I thought Blaster boats were supposed to be sluggers? 
|

Caleb Fury
|
Posted - 2009.09.14 23:59:00 -
[9]
Originally by: Twilight Mourning I would support a slight nerf to lazors if in exchange they made their cap usage along the same lines as other races and gave Amarr ships back their wasted ship bonus that is there JUST so they can use lazors. You don't see Gallente ships wasting a bonus just so it can use a blaster. Or Minmatard ships wasting a bonus JUST so it can use it's racial weapon.
That being said, I think Lazors are fine. It just makes other races have to think how they fight the Amarr.
What secondary ship bonus would YOU propose if the laser cap usage was changed? If they were all the same, or used about the same amount of cap, I would guess that people would start putting lasers on everything.
|

Caleb Fury
|
Posted - 2009.09.21 17:59:00 -
[10]
I just took advantage of CCP's deal, "The Power Of Two." I am power-leveling a new character atm so I guess I will train projectiles. I need to get on the next FoTM train.
|
|

Caleb Fury
|
Posted - 2009.09.21 23:42:00 -
[11]
Originally by: Confessor GAT A BUNCH OF FRIGGIN CRY BABIES. It MUST be the fact that most of you whiners didnt play eve for the last 3 -4 years. Amarr was completly laughable until last year when it was brought to bear with the other 3 races. Get a friggin grip on your joystick and quit *****ing about amarr and PLAY.
You play Eve on a joystick?
Also, as Liang likes to say: "Two wrongs don't make a right."
|

Caleb Fury
|
Posted - 2009.09.22 14:16:00 -
[12]
Originally by: NightmareX Edited by: NightmareX on 22/09/2009 13:51:16
Originally by: Stil Harkonnen
Originally by: Princess Misha Amarr ships and weapons are perfectly fine. T2 ammo are not.
true scorch is a blessing but remember a few years back everyone laught at mid-range engagements.
So maybe insted of current T2 ammo : they may boost range (pulse) and damage (beam), tracking (blaster) and damage (rails) and fall off (auto) and damage (artillery).
Remove all the unnecessary drawbacks and damage boost on close-reange ammo while the long range ammo becomes more of an alpha strike modifying ammo, increase both damage and rate of fire. Samilar dps in all T2 ammo but offering differnt tactical options
i would say buff blaster damage instead of blaster tracking. I like the tracking, but blasters don't do enough more damage than lasers do to make up for the far inferior range.
Uhm. Do you really think before you say buff Blasters damage?.
Do you even know what will happen if CCP buff the DPS output on Blasters?. If no, then stop asking for something that will make alot of other things unbalanced to each others then.
Like for example. If you buff the Blasters damage by like 10-15%, then you have to buff active tanking, and if you have to buff active tanking, you have to buff passive tanking again. And i can go on with this list for a long time then.
No the thing that IS needed to do, is to nerf the DPS Lasers have at med ranges with Scorch. Lets say nerf the DPS with Scorch for 10% at med range. And maybe nerf the Lasers DPS by 5% in close range, so Lasers isn't in the territory where Blasters is supposed to be best.
And then we need Projectiles boosted to. And when those 2 things are done, then we will have all of the weapon systems pretty balanced to each others.
Oh it's Nightmare X. No need for me to reply. 
|

Caleb Fury
|
Posted - 2009.09.22 14:23:00 -
[13]
Originally by: NightmareX
Originally by: Caleb Fury Oh it's Nightmare X. No need for me to reply. 
Oh, why not?.
I'm not even sure what your gonna say though.
Why would active tanking need to be buffed because blasters got a damage buff?
|

Caleb Fury
|
Posted - 2009.09.22 18:12:00 -
[14]
Originally by: Majuan Shuo Nightmare X is trying to make the "Paper is fine, nerf rock. -Scissors" statement
Ahh I see. Thank you for clearing that up for me. Coz I didn't know what he was trying to say. 
|
|
|
|